<?xml version="1.0" encoding="utf-8"?>

<AIPersonalities>
    <AIPersonality InternalName="AI_General">
        <!--********************GAME PHASE PRIORITIES********************-->
        <AIGamePhase InternalName="Early">
            <AIGamePhaseTurnEnd>50</AIGamePhaseTurnEnd>
            <AIPriority InternalName="Economy">
                <Type>Civ</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Expansion">
                <Type>Civ</Type>
                <PriorityValue>5.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="CityDefense">
                <Type>Civ</Type>
                <PriorityValue>2.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Farming">
                <Type>Civ</Type>
                <PriorityValue>5.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="ResearchTimeConcern">
                <Type>Civ</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="War">
                <Type>Civ</Type>
                <PriorityValue>0.10</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="ConstructionTimeConcern">
                <Type>Civ</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="CityBuilding">
                <Type>Civ</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="GoodieHuts">
                <Type>Civ</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="SovereignProtectionFactor">
                <Type>Civ</Type>
                <PriorityValue>0.1</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Food">
                <Type>Resource</Type>
                <PriorityValue>5.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Metal">
                <Type>Resource</Type>
                <PriorityValue>0.5</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Crystal">
                <Type>Resource</Type>
                <PriorityValue>0.1</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Shard">
                <Type>Resource</Type>
                <PriorityValue>0.2</PriorityValue>
            </AIPriority>
        </AIGamePhase>
        <AIGamePhase InternalName="Middle">
            <AIGamePhaseTurnEnd>200</AIGamePhaseTurnEnd>
            <AIPriority InternalName="Expansion">
                <Type>Civ</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="CityDefense">
                <Type>Civ</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Economy">
                <Type>Civ</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Farming">
                <Type>Civ</Type>
                <PriorityValue>5.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="ResearchTimeConcern">
                <Type>Civ</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="War">
                <Type>Civ</Type>
                <PriorityValue>0.10</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="ConstructionTimeConcern">
                <Type>Civ</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="CityBuilding">
                <Type>Civ</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="GoodieHuts">
                <Type>Civ</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Food">
                <Type>Research</Type>
                <PriorityValue>1.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Metal">
                <Type>Research</Type>
                <PriorityValue>2.5</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Crystal">
                <Type>Research</Type>
                <PriorityValue>1.1</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Shards">
                <Type>Research</Type>
                <PriorityValue>2.2</PriorityValue>
            </AIPriority>
        </AIGamePhase>
        <AIGamePhase InternalName="Late">
            <AIGamePhaseTurnEnd>20000</AIGamePhaseTurnEnd>
            <AIPriority InternalName="Expansion">
                <Type>Civ</Type>
                <PriorityValue>1.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="CityDefense">
                <Type>Civ</Type>
                <PriorityValue>4.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Economy">
                <Type>Civ</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Farming">
                <Type>Civ</Type>
                <PriorityValue>5.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="ResearchTimeConcern">
                <Type>Civ</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="War">
                <Type>Civ</Type>
                <PriorityValue>0.10</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="ConstructionTimeConcern">
                <Type>Civ</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="CityBuilding">
                <Type>Civ</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="GoodieHuts">
                <Type>Civ</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Food">
                <Type>Research</Type>
                <PriorityValue>1.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Metal">
                <Type>Research</Type>
                <PriorityValue>2.5</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Crystal">
                <Type>Research</Type>
                <PriorityValue>2.1</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Shards">
                <Type>Research</Type>
                <PriorityValue>3.2</PriorityValue>
            </AIPriority>
        </AIGamePhase>
        <!--********************DOMESTIC POLICY********************-->
        <AIDomesticPolicy InternalName="Policy">
            <CityTileDistancePreference>8</CityTileDistancePreference>
            <GoodieHutPriority>1.0</GoodieHutPriority>
            <QuestingPriority>0.0</QuestingPriority>
            <RecruitingPriority>1.0</RecruitingPriority>
        </AIDomesticPolicy>
        <!--********************MILITARY POLICY********************-->
        <AIMilitaryPolicy InternalName="Policy">
            <AICondition MilitaryStrength="Weak">
                <AIComparativeCombatRating>0.10</AIComparativeCombatRating>
                <AIWarfareResearchPriority>2.0</AIWarfareResearchPriority>
                <AITrainingUnitFocus>Cheap</AITrainingUnitFocus>
                <AITrainingUnitsMultiplier>3.0</AITrainingUnitsMultiplier>
                <AIBudgetSurplusMinimumPercent>0.10</AIBudgetSurplusMinimumPercent>
                <AITrainPriority_FootSoldier>10.0</AITrainPriority_FootSoldier>
                <AITrainPriority_Archer>5.0</AITrainPriority_Archer>
                <AITrainPriority_Knight>1.0</AITrainPriority_Knight>
            </AICondition>
            <AICondition MilitaryStrength="Average">
                <AIComparativeCombatRating>0.40</AIComparativeCombatRating>
                <AIWarfareResearchPriority>1.0</AIWarfareResearchPriority>
                <AITrainingUnitFocus>Normal</AITrainingUnitFocus>
                <AITrainingUnitsMultiplier>1.0</AITrainingUnitsMultiplier>
                <AIBudgetSurplusMinimumPercent>0.20</AIBudgetSurplusMinimumPercent>
                <AITrainPriority_FootSoldier>5.0</AITrainPriority_FootSoldier>
                <AITrainPriority_Archer>4.0</AITrainPriority_Archer>
                <AITrainPriority_Knight>3.0</AITrainPriority_Knight>
            </AICondition>
            <AICondition MilitaryStrength="Mighty">
                <AIComparativeCombatRating>0.80</AIComparativeCombatRating>
                <AIWarfareResearchPriority>0.2</AIWarfareResearchPriority>
                <AITrainingUnitFocus>Elite</AITrainingUnitFocus>
                <AITrainingUnitsMultiplier>0.10</AITrainingUnitsMultiplier>
                <AIBudgetSurplusMinimumPercent>0.30</AIBudgetSurplusMinimumPercent>
                <AITrainPriority_FootSoldier>1.0</AITrainPriority_FootSoldier>
                <AITrainPriority_Archer>5.0</AITrainPriority_Archer>
                <AITrainPriority_Knight>10.0</AITrainPriority_Knight>
            </AICondition>
            <AIOrderOfBattle MilitaryCondition="AtPeace">
                <AISovereignProtection>High</AISovereignProtection>
            </AIOrderOfBattle>
            <AIOrderOfBattle MilitaryCondition="Tense">
                <AISovereignProtection>Maximum</AISovereignProtection>
            </AIOrderOfBattle>
            <AIOrderOfBattle MilitaryCondition="AtWar">
                <AISovereignProtection>Maximum</AISovereignProtection>
            </AIOrderOfBattle>
        </AIMilitaryPolicy>
        <!--********************CITY IMPROVEMENT BUILDING********************-->
        <!--level 1 city-->
        <AIConstructionPriority CityLevel="Outpost">
            <AIPriority InternalName="WorkShop">
                <Type>Improvement</Type>
                <PriorityValue>2.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Study">
                <Type>Improvement</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="CommandPost">
                <Type>Improvement</Type>
                <PriorityValue>5.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Housing">
                <Type>Improvement</Type>
                <PriorityValue>2.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Merchant">
                <Type>Improvement</Type>
                <PriorityValue>2.25</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Farming">
                <Type>Improvement</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Arcane">
                <Type>Improvement</Type>
                <PriorityValue>1.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Prestige">
                <Type>Improvement</Type>
                <PriorityValue>0.10</PriorityValue>
            </AIPriority>
        </AIConstructionPriority>
        <!--level 2 city-->
        <AIConstructionPriority CityLevel="Village">
            <AIPriority InternalName="WorkShop">
                <Type>Improvement</Type>
                <PriorityValue>1.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Study">
                <Type>Improvement</Type>
                <PriorityValue>2.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Housing">
                <Type>Improvement</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Arcane">
                <Type>Improvement</Type>
                <PriorityValue>2.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="CommandPost">
                <Type>Improvement</Type>
                <PriorityValue>1.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Merchant">
                <Type>Improvement</Type>
                <PriorityValue>4.25</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Prestige">
                <Type>Improvement</Type>
                <PriorityValue>1.0</PriorityValue>
            </AIPriority>
        </AIConstructionPriority>
        <!--level 3 city-->
        <AIConstructionPriority CityLevel="Town">
            <AIPriority InternalName="WorkShop">
                <Type>Improvement</Type>
                <PriorityValue>1.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Study">
                <Type>Improvement</Type>
                <PriorityValue>2.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Arcane">
                <Type>Improvement</Type>
                <PriorityValue>1.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="CommandPost">
                <Type>Improvement</Type>
                <PriorityValue>2.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Merchant">
                <Type>Improvement</Type>
                <PriorityValue>5.25</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Prestige">
                <Type>Improvement</Type>
                <PriorityValue>2.00</PriorityValue>
            </AIPriority>
        </AIConstructionPriority>
        <!--level 4 city-->
        <AIConstructionPriority CityLevel="City">
            <AIPriority InternalName="WorkShop">
                <Type>Improvement</Type>
                <PriorityValue>1.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Study">
                <Type>Improvement</Type>
                <PriorityValue>2.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Arcane">
                <Type>Improvement</Type>
                <PriorityValue>1.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="CommandPost">
                <Type>Improvement</Type>
                <PriorityValue>2.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Merchant">
                <Type>Improvement</Type>
                <PriorityValue>5.25</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Prestige">
                <Type>Improvement</Type>
                <PriorityValue>2.00</PriorityValue>
            </AIPriority>
        </AIConstructionPriority>
        <!--level 5 city-->
        <AIConstructionPriority CityLevel="GreatCity">
            <AIPriority InternalName="Study">
                <Type>Improvement</Type>
                <PriorityValue>2.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Arcane">
                <Type>Improvement</Type>
                <PriorityValue>2.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="CommandPost">
                <Type>Improvement</Type>
                <PriorityValue>3.0</PriorityValue>
            </AIPriority>
            <AIPriority InternalName="Merchant">
                <Type>Improvement</Type>
                <PriorityValue>3.25</PriorityValue>
            </AIPriority>
        </AIConstructionPriority>
        <!--********************DESIGNING UNITS********************-->
        <AIUnitDesignRule AIUnitCategory="Cheap">
            <AIUnitResourceLimit ResourceName="Metal">
                <LimitValue>0</LimitValue>
            </AIUnitResourceLimit>
            <AIUnitResourceLimit ResourceName="Materials">
                <LimitValue>10</LimitValue>
            </AIUnitResourceLimit>
            <AIUnitResourceLimit ResourceName="Crystal">
                <LimitValue>0</LimitValue>
            </AIUnitResourceLimit>
        </AIUnitDesignRule>
        <AIUnitDesignRule AIUnitCategory="Basic">
            <AIUnitResourceLimit ResourceName="Metal">
                <LimitValue>0</LimitValue>
            </AIUnitResourceLimit>
            <AIUnitResourceLimit ResourceName="Materials">
                <LimitValue>20</LimitValue>
            </AIUnitResourceLimit>
            <AIUnitResourceLimit ResourceName="Crystal">
                <LimitValue>0</LimitValue>
            </AIUnitResourceLimit>
        </AIUnitDesignRule>
        <AIUnitDesignRule AIUnitCategory="Decent">
            <AIUnitResourceLimit ResourceName="Metal">
                <LimitValue>5</LimitValue>
            </AIUnitResourceLimit>
            <AIUnitResourceLimit ResourceName="Materials">
                <LimitValue>20</LimitValue>
            </AIUnitResourceLimit>
            <AIUnitResourceLimit ResourceName="Crystal">
                <LimitValue>0</LimitValue>
            </AIUnitResourceLimit>
        </AIUnitDesignRule>
        <AIUnitDesignRule AIUnitCategory="Good">
            <AIUnitResourceLimit ResourceName="Metal">
                <LimitValue>10</LimitValue>
            </AIUnitResourceLimit>
            <AIUnitResourceLimit ResourceName="Materials">
                <LimitValue>20</LimitValue>
            </AIUnitResourceLimit>
            <AIUnitResourceLimit ResourceName="Crystal">
                <LimitValue>0</LimitValue>
            </AIUnitResourceLimit>
        </AIUnitDesignRule>
        <AIUnitDesignRule AIUnitCategory="Excellent">
            <AIUnitResourceLimit ResourceName="Metal">
                <LimitValue>15</LimitValue>
            </AIUnitResourceLimit>
            <AIUnitResourceLimit ResourceName="Materials">
                <LimitValue>20</LimitValue>
            </AIUnitResourceLimit>
            <AIUnitResourceLimit ResourceName="Crystal">
                <LimitValue>1</LimitValue>
            </AIUnitResourceLimit>
        </AIUnitDesignRule>
        <AIUnitDesignRule AIUnitCategory="Elite">
            <AIUnitResourceLimit ResourceName="Metal">
                <LimitValue>20</LimitValue>
            </AIUnitResourceLimit>
            <AIUnitResourceLimit ResourceName="Materials">
                <LimitValue>20</LimitValue>
            </AIUnitResourceLimit>
            <AIUnitResourceLimit ResourceName="Crystal">
                <LimitValue>5</LimitValue>
            </AIUnitResourceLimit>
        </AIUnitDesignRule>
        <!--********************RELEATIONS********************-->
        <!--military-->
        <AIRelationsWeight InternalName="StrongerMilitaryThanYou">
            <Description>Your military is weak.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <DifferenceMaxValue>2</DifferenceMaxValue>
            <Weight>-2.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="MuchStrongerMilitaryThanYou">
            <Description>Your military is very weak.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <DifferenceMaxValue>3</DifferenceMaxValue>
            <Weight>-4.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="VastlyStrongerMilitaryThanYou">
            <Description>Your military is extremely weak.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <DifferenceMaxValue>4</DifferenceMaxValue>
            <Weight>-8.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="WeakerMilitaryThanYou">
            <Description>My military is weak.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <DifferenceMaxValue>0.7</DifferenceMaxValue>
            <Weight>1.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="MuchWeakerMilitaryThanYou">
            <Description>My military is very weak.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <DifferenceMaxValue>0.3</DifferenceMaxValue>
            <Weight>2.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="VastlyWeakerMilitaryThanYou">
            <Description>My military is extremely weak.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <DifferenceMaxValue>0.1</DifferenceMaxValue>
            <Weight>3.0</Weight>
        </AIRelationsWeight>
        <!--war related-->
        <AIRelationsWeight InternalName="WeAreAtWar">
            <Description>We are at war.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>-2.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="YouAttackedUs">
            <Description>You attacked us.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>-6.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="YouAreDominatingMe">
            <Description>You are dominating me.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>2.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="OurBordersAreClose">
            <Description>Our borders are close.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>-4.0</Weight>
        </AIRelationsWeight>
		<AIRelationsWeight InternalName="YouAreFarAway">
			<Description>You are too far away to worry about.</Description>
			<Icon>Event_MeetFaction.png</Icon>
			<Weight>5.0</Weight>
		</AIRelationsWeight>
        <!--magic related-->
        <AIRelationsWeight InternalName="YouControlAllTheShards">
            <Description>You control all the shards.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>-1.0</Weight>
        </AIRelationsWeight>
        <!--family matters-->
        <AIRelationsWeight InternalName="MyChildDiedInYourCare">
            <Description>My child died in your care.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>-3.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="YouKilledMySpouse">
            <Description>You killed my spouse.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>-5.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="MutualFamily">
            <Description>We have mutual family.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>2.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="MutualGrandChildren">
            <Description>We have mutual grandkids.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>1.0</Weight>
        </AIRelationsWeight>
        <!--treaties-->
        <AIRelationsWeight InternalName="TreatiesTogether">
            <Description>We have treaties together.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>3.0</Weight>
        </AIRelationsWeight>
        <!--allegiences-->
        <AIRelationsWeight InternalName="SameAllegience">
            <Description>We have the same allegiance.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>2.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="DifferentAllegience">
            <Description>We have a different allegiance.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>-2.0</Weight>
        </AIRelationsWeight>
		<AIRelationsWeight InternalName="SameAllegience_Mid">
			<Description>We have the same allegiance.</Description>
			<Icon>Event_MeetFaction.png</Icon>
			<Weight>2.0</Weight>
		</AIRelationsWeight>
		<AIRelationsWeight InternalName="DifferentAllegience_Mid">
			<Description>We have a different allegiance.</Description>
			<Icon>Event_MeetFaction.png</Icon>
			<Weight>-4.0</Weight>
		</AIRelationsWeight>
		<AIRelationsWeight InternalName="SameAllegience_Late">
			<Description>We have the same allegiance.</Description>
			<Icon>Event_MeetFaction.png</Icon>
			<Weight>3.0</Weight>
		</AIRelationsWeight>
		<AIRelationsWeight InternalName="DifferentAllegience_Late">
			<Description>We have a different allegiance.</Description>
			<Icon>Event_MeetFaction.png</Icon>
			<Weight>-8.0</Weight>
		</AIRelationsWeight>
		<AIRelationsWeight InternalName="SomeDiplomaticCapital">
            <Description>You are influential.</Description>
            <Icon>CityBtn_Right_Govern.png</Icon>
            <DifferenceMaxValue>50.0</DifferenceMaxValue>
            <Weight>2.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="LotDiplomaticCapital">
            <Description>You have a lot of influence.</Description>
            <Icon>CityBtn_Right_Govern.png</Icon>
            <DifferenceMaxValue>150.0</DifferenceMaxValue>
            <Weight>3.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="TonDiplomaticCapital">
            <Description>You are very influential.</Description>
            <Icon>CityBtn_Right_Govern.png</Icon>
            <DifferenceMaxValue>500.0</DifferenceMaxValue>
            <Weight>5.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="KilledChild">
            <Description>You killed my child.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>-5.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="Conqueror">
            <Description>Your military actions.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>-4.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="Rampage">
            <Description>You're out of control.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>-8.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="EarlyGame">
            <Description>We're still settling.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>4.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="MidGame">
            <Description>Our ambitions are rising.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>-2.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="LateGame">
            <Description>We want to bring order to the world.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>-5.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="EndGame">
            <Description>It is time to unite the world under us.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>-10.0</Weight>
        </AIRelationsWeight>
      <AIRelationsWeight InternalName="AttackedEmpire">
        <Description>You attacked an Empire</Description>
        <Icon>Event_MeetFaction.png</Icon>
        <Weight>-4.0</Weight>
      </AIRelationsWeight>
      <AIRelationsWeight InternalName="WarHappy">
        <Description>You are a warmonger</Description>
        <Icon>Event_MeetFaction.png</Icon>
        <Weight>-5.0</Weight>
      </AIRelationsWeight>
      <AIRelationsWeight InternalName="ConquestMonger">
        <Description>You are conquering everyone</Description>
        <Icon>Event_MeetFaction.png</Icon>
        <Weight>-20.0</Weight>
      </AIRelationsWeight>
      <AIRelationsWeight InternalName="AttackedKingdom">
        <Description>You attacked a Kingdom</Description>
        <Icon>Event_MeetFaction.png</Icon>
        <Weight>-3.0</Weight>
      </AIRelationsWeight>
      <AIRelationsWeight InternalName="StartedWarWithFellowKingdom">
        <Description>You attacked a fellow Kingdom!</Description>
        <Icon>Event_MeetFaction.png</Icon>
        <Weight>-6.0</Weight>
      </AIRelationsWeight>      
      <AIRelationsWeight InternalName="NotReady">
            <Description>We don't want any trouble.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>1.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="BiggerFish">
            <Description>I have other concerns.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>2.0</Weight>
        </AIRelationsWeight>
      <AIRelationsWeight InternalName="BiggerFish2">
        <Description>Other wars occupy us.</Description>
        <Icon>Event_MeetFaction.png</Icon>
        <Weight>2.0</Weight>
      </AIRelationsWeight>      
        <AIRelationsWeight InternalName="Trading">
            <Description>We have Caravans together.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>1.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="Warmonger">
            <Description>I love war, don't you?</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>-3.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="Militaristic">
            <Description>Only the strong survive.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>-1.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="Paranoid">
            <Description>Everyone is out to get me.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>-1.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="Diplomat">
            <Description>We want peace.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>4.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="Unstable-0">
            <Description>I'm insane.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>-2.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="Unstable-1">
            <Description>I just don't like you.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>-1.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="Unstable-2">
            <Description>You seem nice.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>1.0</Weight>
        </AIRelationsWeight>
        <AIRelationsWeight InternalName="Unstable-3">
            <Description>Today is a manic day.</Description>
            <Icon>Event_MeetFaction.png</Icon>
            <Weight>2.0</Weight>
        </AIRelationsWeight>
      <AIRelationsWeight InternalName="Powerful">
        <Description>Your faction is beneath us.</Description>
        <Icon>Event_MeetFaction.png</Icon>
        <Weight>-1.0</Weight>
      </AIRelationsWeight>
      <AIRelationsWeight InternalName="YouPowerful">
        <Description>We are impressed by you.</Description>
        <Icon>Event_MeetFaction.png</Icon>
        <Weight>1.0</Weight>
      </AIRelationsWeight>
	  <AIRelationsWeight InternalName="TributeTreatyInPlace">
			<Description>You are paying tribute to us.</Description>
			<Icon>Event_MeetFaction.png</Icon>
			<Weight>10.0</Weight>
	  </AIRelationsWeight>
      <AIRelationsWeight InternalName="YourPrestige">
        <Description>Your civilization is prestigious.</Description>
        <Icon>Event_MeetFaction.png</Icon>
        <Weight>1.0</Weight>
      </AIRelationsWeight>      
	  <AIRelationsWeight InternalName="PayingTributeToThem">
			<Description>You are forcing us to pay tribute.</Description>
			<Icon>Event_MeetFaction.png</Icon>
			<Weight>-1.0</Weight>
	 </AIRelationsWeight>
      <!--********************TACTICAL BATTLES********************-->
        <AITacticalBattles>
            <AITacticalObjective ObjectiveName="NormalGround">
                <Value_Static_AheadOfMe>10</Value_Static_AheadOfMe>
                <Value_StaticBehindMe>0</Value_StaticBehindMe>
                <Value_Multiplier_IAmRanged>1.0</Value_Multiplier_IAmRanged>
                <Value_Multiplier_IAmMounted>1.0</Value_Multiplier_IAmMounted>
                <Value_Multiplier_IAmMelee>1.0</Value_Multiplier_IAmMelee>
                <Value_Multiplier_CombatRatingRatio>1.0</Value_Multiplier_CombatRatingRatio>
                <Devaluation_Divisor_ByTile_ByDistance>2.0</Devaluation_Divisor_ByTile_ByDistance>
            </AITacticalObjective>

            <AITacticalObjective ObjectiveName="Highground">
                <Value_Static_AheadOfMe>50</Value_Static_AheadOfMe>
                <Value_StaticBehindMe>0</Value_StaticBehindMe>
                <Value_Multiplier_IAmRanged>2.0</Value_Multiplier_IAmRanged>
                <Value_Multiplier_IAmMounted>0.50</Value_Multiplier_IAmMounted>
                <Value_Multiplier_IAmMelee>1.0</Value_Multiplier_IAmMelee>
                <Value_Multiplier_CombatRatingRatio>1.0</Value_Multiplier_CombatRatingRatio>
                <Devaluation_Divisor_ByTile_ByDistance>2.0</Devaluation_Divisor_ByTile_ByDistance>
            </AITacticalObjective>

            <AITacticalObjective ObjectiveName="Woods">
                <Value_Static_AheadOfMe>50</Value_Static_AheadOfMe>
                <Value_StaticBehindMe>0</Value_StaticBehindMe>
                <Value_Multiplier_IAmRanged>2.0</Value_Multiplier_IAmRanged>
                <Value_Multiplier_IAmMounted>0.0</Value_Multiplier_IAmMounted>
                <Value_Multiplier_IAmMelee>1.0</Value_Multiplier_IAmMelee>
                <Devaluation_Divisor_ByTile_ByDistance>2.0</Devaluation_Divisor_ByTile_ByDistance>
            </AITacticalObjective>

            <AITacticalObjective ObjectiveName="Ruins">
                <Value_Static_AheadOfMe>50</Value_Static_AheadOfMe>
                <Value_StaticBehindMe>0</Value_StaticBehindMe>
                <Value_Multiplier_IAmRanged>2.0</Value_Multiplier_IAmRanged>
                <Value_Multiplier_IAmMounted>0.0</Value_Multiplier_IAmMounted>
                <Value_Multiplier_IAmMelee>1.0</Value_Multiplier_IAmMelee>
                <Devaluation_Divisor_ByTile_ByDistance>2.0</Devaluation_Divisor_ByTile_ByDistance>
            </AITacticalObjective>

            <AITacticalTarget TargetName="Enemy_Sovereign">
                <Value_Static_AheadOfMe>50</Value_Static_AheadOfMe>
                <Value_StaticBehindMe>50</Value_StaticBehindMe>
                <Value_Multiplier_IAmRanged>3.0</Value_Multiplier_IAmRanged>
                <Value_Multiplier_IAmMounted>2.0</Value_Multiplier_IAmMounted>
                <Value_Multiplier_IAmMelee>1.0</Value_Multiplier_IAmMelee>
                <Devaluation_Divisor_ByTile_ByDistance>2.0</Devaluation_Divisor_ByTile_ByDistance>
            </AITacticalTarget>

            <AITacticalTarget TargetName="Enemy_Champion">
                <Value_Static_AheadOfMe>25</Value_Static_AheadOfMe>
                <Value_StaticBehindMe>25</Value_StaticBehindMe>
                <Value_Multiplier_IAmRanged>3.0</Value_Multiplier_IAmRanged>
                <Value_Multiplier_IAmMounted>2.0</Value_Multiplier_IAmMounted>
                <Value_Multiplier_IAmMelee>1.0</Value_Multiplier_IAmMelee>
                <Devaluation_Divisor_ByTile_ByDistance>2.0</Devaluation_Divisor_ByTile_ByDistance>
            </AITacticalTarget>

            <AITacticalTarget TargetName="Enemy_Ranged">
                <Value_Static_AheadOfMe>10</Value_Static_AheadOfMe>
                <Value_StaticBehindMe>10</Value_StaticBehindMe>
                <Value_Multiplier_IAmRanged>1.0</Value_Multiplier_IAmRanged>
                <Value_Multiplier_IAmMounted>8.0</Value_Multiplier_IAmMounted>
                <Value_Multiplier_IAmMelee>1.0</Value_Multiplier_IAmMelee>
                <Devaluation_Divisor_ByTile_ByDistance>2.0</Devaluation_Divisor_ByTile_ByDistance>
            </AITacticalTarget>

            <AITacticalTarget TargetName="Enemy_Mounted">
                <Value_Static_AheadOfMe>10</Value_Static_AheadOfMe>
                <Value_StaticBehindMe>10</Value_StaticBehindMe>
                <Value_Multiplier_IAmRanged>3.0</Value_Multiplier_IAmRanged>
                <Value_Multiplier_IAmMounted>2.0</Value_Multiplier_IAmMounted>
                <Value_Multiplier_IAmMelee>0.5</Value_Multiplier_IAmMelee>
                <Devaluation_Divisor_ByTile_ByDistance>2.0</Devaluation_Divisor_ByTile_ByDistance>
            </AITacticalTarget>
            
            <AITacticalTarget TargetName="Enemy_Melee">
                <Value_Static_AheadOfMe>10</Value_Static_AheadOfMe>
                <Value_StaticBehindMe>10</Value_StaticBehindMe>
                <Value_Multiplier_IAmRanged>2.0</Value_Multiplier_IAmRanged>
                <Value_Multiplier_IAmMounted>3.0</Value_Multiplier_IAmMounted>
                <Value_Multiplier_IAmMelee>1.0</Value_Multiplier_IAmMelee>
                <Devaluation_Divisor_ByTile_ByDistance>2.0</Devaluation_Divisor_ByTile_ByDistance>
            </AITacticalTarget>
        </AITacticalBattles>

    </AIPersonality>

    <!--..other <AIPersonality> tags here..-->

</AIPersonalities>
